ETeens
You probably read
about the teen that racked up thousands of dollars in debt as he
participated in an online auction. The site operators had no idea he
was just a kid and the child's parents had no idea that every mouse
click was hundreds of dollars.
There's a new
trend in the online marketplace that could help with situations such
as this. Three Web sites (I Can Buy, RocketCash, and DoughNet) have
come up with ways to introduce teens to the Web while reducing their
risk. The sites hope to make kids and teens comfortable with
purchasing on the Web so that this market can mean big money for
Internet merchants in the future.
Teen
Power
The teen market
has huge purchasing power. In 1998 alone the 13 to 18 age group spent
$141 billion at the POS. Recognizing the potential revenue these kids
will generate when they are old enough to get credit cards and
checking accounts, Internet marketers want them purchasing from their
sites now. But, of the 6.3 million teens that actively used the Net
in 1998, only 1.8 million bought something online, according to the
research firm eMarketer. And while kids and teens are the two largest
growth sectors on the Net, in 2002 they will directly account for
less than 5 percent of online shopping revenues, according to Jupiter
Communications.
The
Opportunity
Some industry
analysts believe that if kids aren't offered the payment mechanisms
or the opportunity to shop online, they will not learn to use the Web
responsibly or feel confident purchasing online. And if they aren't
comfortable purchasing on the Web, Web merchants will have a
difficult time taking advantage of that market. Thus, sites such as I
Can Buy, RocketCash, and DoughNet were born.
These type of
sites present an online mall for teens and allow parents to set up
electronic bank accounts for their children. Parents can also choose
when and where their kids are allowed to make purchases, as well as
limit the amount a child can spend on each item. At some sites, the
parent can have full control over any purchase, so the child cannot
buy anything without permission. At other sites, the traditional mall
experience is mimicked. Kids are essentially "dropped off with 20
bucks" and it's hoped they make educated decisions.
Education
While this is
business and the ultimate goal is to increase sales for the merchant,
there are some parts of the sites that can educate kids. Unlike mom
or dad's credit card, the accounts are not bottomless so it's hoped
the teen shoppers gain a better understanding of money. Also, some
sites provide investment games that teach kids about following the
stock market or building capital. Additionally, users can donate some
of their funds to non-profit organizations.
Skepticism
Of course, there
is some skepticism that these sites create a false security.
Opponents fear that when teens are let loose, they won't have a real
sense of Internet purchasing and will get in real financial trouble,
similar to the booming credit card debt of today's college
students.
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